
Chasing Winds: Science, Storms, Adventure - There's always a secret to discover...
A downloadable game for Windows
Interactive Meteorological Study // Vol. 04
CHASING WINDS
Science, Storms, and the Brazilian Cerrado
Authors' Foreword
Hey everyone!
I'm gabrielf, and this is _ben. We’re a father-and-son team working on a game we'd actually like to play ourselves.
If you’ve ever stood outside watching the horizon turn that weird, eerie shade of green right before a heavy storm, you already know the vibe of this game. We’re building it with deep inspiration from our own backyard: the Brazilian Cerrado, the ridges of Chapada dos Veadeiros, the red soil, the golden grass, and those enormous skies that change personality every few minutes.
It’s not a 1:1 recreation. It’s our little love letter to that landscape, wrapped in a rigorous physics simulation.
"You drive. You watch the sky. You read the radar. You decide where to go. The tornado might drop... or it might fizzle out completely."
EXPEDITION OPEN: FREE DEMO FOR WINDOWS
Scroll to Download and grab chasing-winds-demo-win-64.zip. It's an early build — things will break, occasionally spectacularly. Tell us what you think in the comments.
I. The Science of the Storm (v0.4.0)
At its heart, Chasing Winds is about the anticipation. The quiet before the storm. The long drive. Looking at the horizon and wondering if you're in exactly the right place... or about to make a terrible decision.
We are currently transitioning into our v0.4.0 milestone, elevating the game from a procedural generator to a physics-based numerical solver. For the weather nerds out there, here is what is actually running under the hood:
- Real Thermodynamics: CAPE and CIN are integrated from a generated vertical profile, with a parcel that lifts through the LCL using real fluid mechanics equations.
- Simulated Radar: Reflectivity, Doppler velocity, and dual-pol products (ZDR, CC, KDP). Hook echoes and debris signatures are detected from the actual fields the game is simulating, not painted overlays.
- Deterministic Chaos: We are isolating entropy. The storms you chase respond to the Butterfly Effect based on atmospheric conditions and the Lorenz attractor.
II. A World That Keeps Moving
We're building a living ecosystem where the environment isn't just decoration around the player.
Dynamic Seasons & Time: A 24-minute day/night cycle runs alongside seasons that shift over weeks of play. Dry months turn the world golden-brown, wet months bring back the green, and ipês bloom in yellow, purple, and white.
Living Missions & Sandbox: Take on contracts from researchers, press, and locals with choices that stick. Or simply boot up Sandbox Mode, pick a dirt road, and stare at the sky for an hour.
LAN Multiplayer: We already have a working prototype running host-authoritative weather. It's rough around the edges, but two players surviving inside the same supercell already works.
III. Built From Scratch (Made for Modders)
Here’s a fun behind-the-scenes detail: Chasing Winds isn't running on Unity or Unreal. We built our own custom 3D engine from scratch (TypeScript + WebGPU).
Building our own tech gives us absolute control over the volumetric raymarching of the clouds, the physics, and the weather simulation. But there's another reason:
We want Chasing Winds to become a massive playground for the modding community.
After launch, our goal is to release our internal tools — a custom map editor, our physically-accurate tornado simulator, and eventually, the engine itself for people who enjoy tinkering with code as much as we do.
IV. Field Notes: Demo vs. Full Game
Chasing Winds is in active development. Here is exactly what each version contains right now:
| PARAMETERS | PUBLIC DEMO | FULL GAME (In Dev) |
|---|---|---|
| Vehicles | 2 standard models | Full garage & upgrades |
| Tornadogenesis | F0 – F2, all morphologies | F0 up to F5 limits |
| Science & Career | Radar & thermal camera | Drones, workshop, sounding, medals |
| Missions | Deliveries, warnings, TV-van | Story chains, probes, damage surveys |
| Multiplayer | 2 players (Direct IP/LAN) | Up to 8 players |
► EXPAND FULL TECHNICAL FEATURE LIST
World and Driving: Open world with highways, dirt roads, lakes, and bridges. Deep vehicle physics: inertia, hand-brake drifts, body roll, suspension. Visible damage by region. Cockpit with working dashboard, wipers, and mirrors. NPC traffic reacts to storms.
Storms: Volumetric clouds that form and dissipate. Tornado types: cone, rope, wedge, stovepipe, multi-vortex. Rain, hail, dust, flying debris. Damage to houses, trees, power lines. Realistic intracloud lightning.
Science: In-car terminal (Reflectivity, Velocity, CC, ZDR, KDP). Science mode with wind fields, pressure streamlines, synthetic soundings, and data export.
Tech: Custom WebGPU engine. Graphics profiles from Low to Ultra.
Support the Expedition
If you enjoy Chasing Winds — or simply like supporting independent developers trying to build ambitious tech — any donation means the world to us.
It helps us commission new assets, refine the engine, or just buy a little more coffee. Or maybe some new toys for our 7 dogs. (We code better when they're busy playing with something!). Thank you for believing in our project.
This page is brand new. Please talk to us in the comments! Share feedback, report bugs, talk weather tech, or tell us what felt completely wrong. We’re listening.
— gabrielf & _ben
ANCIENT WINDS LABS // DEVELOPMENT TEAM
ADDENDUM: OFF-THE-RECORD FIELD PHOTOS
(Okay, I have zero self-control when it comes to surprises...)
► VIEW CLASSIFIED DAMAGE REPORTS
| Updated | 9 hours ago |
| Published | 5 days ago |
| Status | In development |
| Platforms | Windows |
| Rating | Rated 5.0 out of 5 stars (3 total ratings) |
| Author | Ancient Winds Labs |
| Genre | Simulation, Adventure, Survival |
| Made with | Blender |
| Tags | 3D, Driving, Sandbox, storm, storm-chasers, storm-chasing, tornado |
| Average session | A few minutes |
| Languages | English, Spanish; Latin America, French, Hindi, Japanese, Korean, Portuguese (Brazil), Russian, Chinese |
| Inputs | Keyboard, Mouse |
| Accessibility | Subtitles, Configurable controls |
| Multiplayer | Local multiplayer |
| Player count | 1 - 8 |
| Links | Reddit, YouTube |
| Content | No generative AI was used |
Purchase
In order to download this game you must purchase it at or above the minimum price of $7.99 USD. You will get access to the following files:
Download demo
Development log
- What's next: Accurate weather sim — and yes, we're trying the Butterfly Effect19 hours ago
- More gameplay footage - this is getting insane...1 day ago
- Alright, it's finally happening. WE ARE LIVE!3 days ago
- Yay, we have Wall Clouds!4 days ago
- Free Demo out now!5 days ago
- Development On-Going5 days ago



